Cableman [a rhythm game] - postjam fix version
You are CABLEMAN, chosen to do the most important job of all: connect cables. Move to the rhythm of the world to get the cable to the signal station, but don't let the spark catch up to you in this Necrodancer-like!
Made in 72 hours for ludum dare 59.
Changelog
This version contains the following changes made after the end of the game jam:
- fixed a bug that occasionally crashes the game during the transition to the future
- fixed a bug that stops the music from looping when recalibrating during the future levels
- fixed a bug that leads to wrong hit detection when playing with high latency / low difficulty
Controls
- WASD or arrow keys to move - space for calibrating and menu controls - ESC to open the menu
Hints
- Everything moves to the beat. If you time it right, you can switch places with an enemy coming towards you. - Skipping a beat is necessary sometimes. Just don't overdo it, or else the spark will catch up. -You're safe in your van. Sometimes it's best to wait and observe first. - If you're not hitting any beats, open the menu and recalibrate.
| Published | 10 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Authors | Rucksack, yurgio |
| Genre | Puzzle, Rhythm |
| Made with | GameMaker |
| Tags | 2D, Ludum Dare, Ludum Dare 59, Music, Pixel Art, Top-Down |
| Content | No generative AI was used |

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